
Neon City Racers is an independent racing game project developed as a technical and systems-focused exercise, exploring real-time logic, progression systems, and modern web-based game architecture.While visually styled as a futuristic arcade racer, the project’s primary value lies in the underlying systems design, data handling, and gameplay logic rather than purely graphical presentation.This project is presented as a technical case study, not as a commercial game development service.
The aim of Neon City Racers was to build a modular racing game framework capable of supporting:
The game was designed so that features could be iterated on, replaced, or expanded without requiring a full rebuild of the core logic.
Several challenges were deliberately tackled during development:
This required careful separation of gameplay logic, state management, and data persistence.
The project includes:
Where appropriate, placeholder assets were used to allow focus on system behaviour and reliability.
Neon City Racers demonstrates experience in:
Although framed as a game, the principles used mirror those required in real-world software systems, including transactional logic, consistency, and fault handling.
Projects like Neon City Racers act as a proving ground for technical problem-solving outside of live customer environments.They demonstrate the ability to:
These same skills directly support EPOS systems, backend services, and field engineering work where reliability and correctness are critical.
Neon City Racers remains an active technical project, with further refinements and experimentation ongoing as part of continued skills development.
Neon City Racers is shown here as a technical case study to demonstrate systems thinking, logic design, and long-term project handling. It is not offered as a commercial development service.